"LRP 
                IN THE U.K."
                (To the tune of "Anarchy in the UK" 
                by the Sex Pistols)  
                
                  Peckforton. Here in the United Kingdom, the name 
                  means home for the Live Roleplay hobby. Peckforton Castle was 
                  where the first adventures with any degree of professionalism 
                  were run, over 20 years ago. A group of D&D players, sitting 
                  around a table, reached the conclusion that being able to walk 
                  100 miles in a few moments but then have to spend 3 hours resolving 
                  a 1 minute fight was just plain silly; their solution, fight 
                  it out in the back garden with fencing equipment. Soon the equipment 
                  was padded, and the group became Treasure Trap. When they got 
                  permission to use Peckforton, the hobby was truly born.
                Many of the 
                  current organisations can literally trace their genealogy from 
                  Peckforton. The Lorien Trust, probably the biggest LRP organisation 
                  in the world with between 3,500 and 4000 players at their main 
                  annual event, was started by two of the Treasure Trap refs, 
                  Rob Donaldson and Andy King. Mr King still runs The LT as it 
                  is known. Labyrinth, the main full time professional site outside 
                  London, was started by an ex- Peckforton player, as was Broadsword 
                  on the South Coast; my own club came from Broadsword. The list 
                  goes on and on.
                So, what 
                  is Live Roleplay like now in the UK ? An interesting and in 
                  some ways divisive question. Starting at the 'top' of the food 
                  chain, you have the big two, or three. These are The Lorien 
                  Trust, who run 4 big events a year, and countless smaller ones. 
                  There are many UK players who do nothing else but LT events. 
                  Then there is Curious Pastimes, a smaller organisation started 
                  by ex-LT senior staff who felt they could do better. They run 
                  5 big events a year, and again some of the players do nothing 
                  but that system. Next there is Omega, another smaller breakaway 
                  from the LT with a high degree of interaction and downtime play, 
                  which goes into the socio-economics and diplomacy of a fantasy 
                  world. If you want to really know what it would be like to have 
                  the Orcs up the valley controlling your water supply, here you 
                  can find out. All three are 'Events' orientated, with full long 
                  weekends and battles (less so at Omega). Advantages include 
                  a lot of people to roleplay with, taverns, fortified camps with 
                  guards, Lords and Ladies etc, competitions, huge battles (the 
                  LT battle is the biggest I'm aware of outside re-enactment) 
                  and the ritual circles, where mages can show off their acting 
                  and magical prowess with a full range of special effects including 
                  portals, smoke, lighting, sounds, you name it, many a theatre 
                  would be jealous of some of the set ups. With hundreds of people 
                  attending, organisers can indulge themselves in fantastic props, 
                  costumes and set ups; a Pyramid with rooms full of traps was 
                  one recent example. Disadvantages include plot not covering 
                  everyone (too many people), over indulgence in alcohol by a 
                  few, concentrations of power by small groups, and injuries on 
                  the battlefield (unfortunately, with so many people, some injuries 
                  are quite likely). Quite a number of UK and European players 
                  see these events as conventions, a chance to buy new kit, and 
                  see old friends, as well as see what is new in the hobby, or 
                  bring along and show off one's latest project. 
                Further down, 
                  one comes to the Organisation level. This is dominated by Fools 
                  & Heroes, who used to be the pre-eminent force in the hobby 
                  until overtaken by the three above. They are spread all over 
                  the country, with clubs in most major areas, some better than 
                  others. They also have big events, called 'Fests', such as Summerfest 
                  which used to be the biggest event anywhere until the LT came 
                  along. Then the clubs also run half day adventures, normally 
                  linears with the classic monster crew and players type idea, 
                  straightforward plot encounters, traps and such like; what us 
                  old timers would call 'a proper adventure'. The players and 
                  monsters swap round after half a day so as to give everyone 
                  a chance to play. Fools & Heroes are also invariably Cheap, 
                  with adventures costing very little, although you do need to 
                  take out membership if you plan to stay. They also have an interesting 
                  system regarding kit, as I understand it; players are expected 
                  to have a costume of a reasonable standard within a set number 
                  of adventures (fair enough) but they are also then expected 
                  to build and maintain a monster costume shortly thereafter as 
                  well. Not a bad idea; saves the club having to fork out for 
                  it all.
                Smaller organisations 
                  do exist, such as The Adventurers Guild, which seems to be a 
                  lose affiliation of clubs around the country with a common code 
                  of practice and a news letter, Heroquest, which has been going 
                  a very long time and is well thought of as a good basic club 
                  with everything well balanced for most levels of roleplay, Shadow 
                  Realms, my own organisation which is now opening another branch, 
                  in Cardiff, very soon, and Dumnoni Chronicles, which seems more 
                  a way of life than a club, and is as close to Celtic re-enactment 
                  as you are ever likely to get; they even use genuine archaeological 
                  finds on their costumes !!!! All of these organisations are 
                  essentially glorified clubs, or lose collections of them. They 
                  have a club system, rather than a simplified battle system like 
                  the big organisations, and the emphasis is on individual character 
                  development; the quest to become a hero (or anti-hero). They 
                  are, in my opinion, the lifeblood of the hobby along with the 
                  individual clubs, and so far have fought a successful rearguard 
                  action against being simply bulldozed by some big organisations. 
                  All of these groups put on their own events, in some cases several 
                  a year, as well as run normal linear adventures. They are, in 
                  effect, a microcosm of the hobby as a whole.
                The small, 
                  independent amateur clubs such as the previously mentioned Broadsword 
                  are fewer in number now; once there was a club or two almost 
                  everywhere one tried to find one; now one is quite fortunate 
                  to find a club. Those that have survived generally have a good 
                  base of long serving regulars who operate the club with the 
                  owner, and maintain the feel of the roleplay in the club. The 
                  feeling is often one of 'family', and even after a long time 
                  away one can expect a happy welcome when one returns to the 
                  fold. The Independents made the hobby; they fanned out from 
                  Peckforton and Treasure Trap and the Labyrinth, and recruited 
                  the kids of the 1980s and 1990s, and now those same kids run 
                  the hobby. The independent clubs are often at the leading edge 
                  of technology in LRP as this newer generation discover that 
                  their job has brought them into an area that might benefit the 
                  hobby; pyrotechnics, plastics, radio communications, theatre 
                  arts, I have met practitioners of all of these things who are 
                  my age and in the hobby, and have put their new found skills 
                  to use for the hobby. Some of these clubs will, over time, evolve 
                  and go professional. So long as they maintain the pioneering 
                  spirit, long may they survive.
                Finally, 
                  of course, there are the Professionals. There are not, in fact, 
                  that many in the UK. Labyrinth has a fantastic 3 miles of limestone 
                  caves just outside London, possibly the best underground site 
                  in the hobby, but is often accused of being the 'fast food restaurant' 
                  of the hobby, as it's adventures are usually in very small zones, 
                  with few props or monsters, and the quality leaves something 
                  to be desired. They also run adventure holidays, which I am 
                  told are a lot better, and take in the fantastic scenery of 
                  the Peakdistrict. Personally I have always wanted to go on one 
                  of their adventures where they row across the River Thames to 
                  a Fortress in the middle and storm it, but alas so far I have 
                  not been informed as to when they hold them. Labyrinth is also 
                  the most advertised and reviewed club in the UK. It runs 6 days 
                  a week, as far as I am aware.
                  Chimera Leisure is an entirely different kettle of fish. It 
                  runs a wide variety of campaigns, mainly event based, ranging 
                  from ones based on David Eddings books to a new BB Gun game 
                  based on Tom Clancy's Rainbow Six books. They vary widely in 
                  numbers, although they are generally well received, but they 
                  are expensive by UK standards. Locations used are normally very 
                  very good; castles are used often, as are period Youth Hostels 
                  and Scout camps. I'm not sure if they have hired SAS headquarters 
                  in Hereford for the Rainbow Six games, but knowing them, they 
                  probably have.
                  Lastly, although by no means definitively, there is The Portly 
                  Pixie. Pixie has been running a long time, about 14-15years 
                  or so apparently, and have just announced the opening of a 'National 
                  Live Roleplay Centre' in the Midlands. This will be a full time 
                  permanent site catering exclusively to the hobby. Strangely, 
                  another site has just opened in Leeds with the same aim, and 
                  it would appear to be vastly bigger, but we shall see; indoor 
                  sites are always welcome (it rains A LOT over here, as you may 
                  know) and I get the feeling one can not have too many.
                So, what 
                  makes us innovative compared to the US and Europe; well, a chap 
                  called Mike Stringer turned up at a now extinct club called 
                  Trouble at Mill one day having painted his sword with liquid 
                  rubber; now we all use Latex weapons, and in fact can order 
                  them on line, over the phone, or from catalogues of bits. In 
                  reality, a large number of us can now make our own. We also 
                  have safe foam tipped arrows to fire at one another, including 
                  from siege weapons such as Ballista. We have purpose built sites, 
                  and have done for many years; Trouble at Mill, Kingdom of The 
                  Skull, Portly Pixie, The Tower, The Alternative, all have been 
                  going for years and can greatly add to the enjoyment of the 
                  hobby. We have a very high level of costume building, including 
                  genuine film and TV props and costume makers, and proper armourers 
                  with access to the Royal Armoury for inspiration etc. Masks 
                  wise, we are quite good at making our own within the hobby, 
                  as commercial companies on the whole don't want to make masks 
                  how we want them, but at least one company here does nothing 
                  but Roleplay masks, from Minataurs to Kobolds. We also seem 
                  blessed with a large number of fantastic settings in which to 
                  play; The UK happens to have the odd castle or two, here and 
                  there ;-) Not to mention ancient forests, caves and islands. 
                  This would probably explain why the more Celtic groups love 
                  including Stonehenge like props in their repertoire; trust me, 
                  a large fibreglass standing stone that actually vibrates and 
                  gives off a very low frequency hum is quite awesome when you 
                  come across it.
                We have plenty 
                  of companies over here who cater to us; weapons builders, costume 
                  makers, armour makers, blacksmiths, period tent makers, even 
                  jewellers such as Alchemy, which is a British Company even though 
                  you guys can get it in the US and Europe. We have any number 
                  of forward thinkers regarding where we go and what we do next; 
                  I have just filled in my census form from Curious Pastimes Renewal, 
                  which asks for new ideas every year, and then goes away and 
                  tries them. We have even had magazines that cater for the hobby, 
                  one indeed available in any half good newsagents, and several 
                  on-line. On the whole, our public image is good; the press like 
                  to see us as 'youth finding things to do instead of causing 
                  trouble'. 
                I can hear 
                  the cries already, of 'but we do all of that' from you. However, 
                  I have to say that the vast majority of US LRP stuff that I 
                  have seen, whilst good, has involved those funny 'dobber' sticks 
                  which you hit one another with, and multi coloured bean bags 
                  for arrows and thrown weapons. Also, almost everyone seems to 
                  be a knight, in re-enactment standard issue plate armour. The 
                  one or two sites I have found on the Internet where this is 
                  not the case are largely Drow ones , and they do look good, 
                  but they look good in the same way the Drow over here did 5 
                  years ago (that said, many Drow here have not improved much 
                  since). Over here we also tend not to get so fanatical about 
                  the in depth psyche of the system, the raison d'etre of it's 
                  denizens and the deep motivations of the characters; a few might, 
                  but on the whole we just try to have fun and keep it realistic, 
                  in so far as one is able in a fantasy world. As for Europe, 
                  well, there are many things that they do over there that we 
                  would love to have a shot at; I have heard about the club in 
                  Scandinavia who have several Longships they use on their events, 
                  and the clubs in Germany who hire entire villages and castles, 
                  and set up effectively their own principality for the duration 
                  of the event. That said, much of the technical expertise regarding 
                  weapons, costume and props is still purchased from us here in 
                  the UK, and those clubs that achieve these amazing things seem 
                  to be rather more the exception than the rule.
                You may have 
                  noticed I have not touched on such areas as Vampire, Sci Fi 
                  or modern day roleplay; this is simply because I have attempted 
                  to stick to what I know about, ie Fantasy. I've no doubt that 
                  a lot of you will remain unconvinced by the arguments I have 
                  set out, and as ever will believe that there is no way that 
                  tiny little Britain can possibly be ahead of the US at anything. 
                  If so, go ahead, be my guest, but just keep in mind that in 
                  my opinion we are, and so far no-one has been able to prove 
                  otherwise. Over to you.