Races
- Part Four
Illithid
The
illithids, also known as Mind Flayers, are a race of lawful evil amphibious
hermaphrodites with powerful psionic abilities. They are greatly feared
throughout the Underdark. Adult mind flayers stand about six feet tall, are
vaguely humanoid, and have hideous mauve skin that glistens with slime. Their
heads have pupilless white eyes and four tentacles encircling a round,
many-toothed orifice resembling that of a lamprey. Each hand has three reddish
fingers and a thumb. Mind flayers employ a wide range of psionic powers,
including their widely feared mind blasts. In addition, their tentacles are
adapted for latching onto a victim’s skull and then burrowing into the brain.
Ixzan
The
ixzan, also known as Demonrays and Spawn of Ilxendren, are closely related to
their saltwater kin, the ixitxachitl, who dwell in the warm shallows of the
surfaces’ seas. Ixzan are intelligent, typically chaotic evil creatures who
resemble manta rays with barbed tails. Their colour varies: most have grey
underbellies and mottled brown to grey upper surfaces. Ixzan are semi-amphibious
and can survive out of water for one full turn before needing to return
underwater to breathe. Ixzan attack with a powerful bite, although some mutants
have an additional attack with their barbed tails. Several exceptional ixzan
exist, including priest ixzan, wizard ixzan, mutant ixzan, and vamperic ixzan.
Kobolds
Kobolds
are short, lawful evil humanoids with scaly hides that range from dark, rusty
brown to rusty black, and a non prehensile, rat-like tails. Although kobolds are
little more than pests in the Realms Above, competing with gnomes for food and
living space, in the Underdark they are a major threat. Kobolds can quickly
strip a region of resources if their numbers remain unchecked. The more powerful
races of the Underdark enslave many kobolds; they are used primarily as
front-line troops in the initial skirmishes of war.
Urds,
relatives of kobolds with leathery bat-like wings, are largely unknown in the
Underdark. A few tribes were once found dwelling in great chasms beneath the
earth, but most have fallen victim to more powerful competitors such as cloakers
and beholders.
Kua-toa
The
kua-toa, also known derisively as Gogglers, are an ancient race of intelligent,
typically neutral evil or chaotic evil fish men. They look like paunchy humans
covered in scales, topped with a fish head. They have huge fish eyes, undersized
arms and legs, and long, partially webbed hand and feet, with three fingers and
an opposing digit. Kua-toa are typically pale gray in coloration; males have
undertones of tan or yellow. Gogglers reek of dead fish. Their skin tone darkens
when they are angry and pales when they are badly frightened. Adult kua-toa are
amphibious.
Mongrelmen
Mongrelmen
are grotesque, lawful neutral humanoids between five and seven feet tall. No two
looks alike, since all mongrelmen descend from wildly mixed racial stock,
including bugbear, bullywug, dwarf, elf, gnoll, hobgoblin, human, ogre, and orc
blood, amongst others. They are ashamed of their appearances, and usually try to
conceal their bodies from strangers.
Excelling
at theft and camouflage, mongrelmen congregate in ruins or small shantytowns. In
the Underdark, they live near the surface, where they can more easily scavenge
or steal materials for their communities. These underground settlements usually
connect to the surface in numerous places, providing easy escape. However, the
Underdark is so filled with dangers that despite the creatures’ best efforts,
mongrelmen settlements are usually short-lived affairs, attacked by hungry
monsters or slave traders before they have much time to establish themselves.
Myconid
Orcs
Orcs
are lawful evil humanoids with grey or green skin, coarse hair, a slightly
stooped posture, a low, jutting forehead, canine teeth, and a snout instead of a
nose. Despite their prevalence across Faerun, particularly in the abandoned
dwarf holds of the north, orcs are far less common in the Underdark than one
might expect. However, neutral evil orc-quaggoth crossbreeds, known as boogins,
are growing in number throughout the upper reaches of the far northern Underdark
as well as beneath the great forest of Cormanthyr.
Since
the destruction of Hellgate Keep, a new breed of chaotic evil tiefling-orcs
known as tanarukka have been growing in number in the upper reaches of the
Underdark west of the Buried Realms beneath Anauroch in the tunnels once claimed
by the dwarves of Ammarindar.
Pech
Pech,
also known as rock children, are a race of small, neutral good humanoids from
the elemental plane of earth. They sometimes make their way into the deeper
reaches of the lower Underdark to mine rich veins of ore and work the
surrounding stone. They are very thin, with long arms and legs and broad hands
and feet. Their flesh is nearly as hard as granite, coloured pale and yellowish
with red or reddish brown hair. Their eyes are large and have no pupils. Pech
often compete with dao, the various dwarven races, and thaalud for raw
materials, but these elemental earthkin are otherwise left alone by the other
races they encounter.
Phaerimm
Phaerimm
are a race of powerful sorcerers whose mastery of the Art is sufficient to rival
that of the Chosen of Mystra. They resemble upright cones, their widest part
uppermost, and the point ending in a barbed stinger tail. Phaerimm were largely
responsible for the fall of Netheril and the spread of Anauroch to cover
once-fertile land. The efforts of the sharn confined the phaerimm beneath
Anauroch, although a few individuals are believed to have escaped the magical
prison confining the rest of the race or perhaps were caught outside the barrier
when it was erected. Rumours of phaerimm activity involve both the Twisted Rune
and tune ruins of Myth Drannor.