Races
- Part Five
Quaggoths
Quaggoths,
also known as deepbears, are powerful, neutral humanoids resembling bears with
long, shaggy, white hair covering their entire bodies. Although many quaggoths
are enslaved by the Drow as guards and spider handlers, free roaming bands of
nomadic hunters still exist. Quaggoth tribes are most common in the far northern
reaches of the upper Underdark. Some sages claim that quaggoths were once a
semi-civilised race that dominated the Underdark through conquest and ritual
sacrifice until the Drow, duergar, and other interloper races broke their power.
Others speculate they had some sort of surface civilisation but were driven
underground by surface-dwelling dwarves and elves.
Ropers
Ropers
resemble pillar-shaped rock outcroppings with a single yellow eye, a carnivorous
maw ringed with sharp teeth, and small bumps covering their bodies. Each bump
can shoot out strong, sticky strands. Although most ropers hunt alone throughout
the Underdark, clusters of ropers have been seen in certain caverns along well-travelled
tunnels in the northern and central reaches of the Upper Underdark.
Roper
relatives include storopers, which have a stonier, less flexible exterior and
tentacles that are always extended at least twenty feet; ghauropers, giant
ropers with magical powers believed to serve the dark power Ghaunadaur; and
urophions, ilithid-roper crossbreeds.
Sharn
Sharn
are curious, chaotic neutral creatures who appear as glossy black teardrops of
amorphous flesh, studded with many tiny eyes and surrounded by a nimbus of
purple light. Some sharn are powerful spellcasters, and all can create miniature
ethereal windows through which they can extend one of their three tri-handed
arms or one of their three fanged maws. Sharn dwell with other members of their
large families or clans throughout the upper reaches of the Underdark,
particularly in the Northdark. This mysterious, whimsical, spell-casting race is
sometimes encountered in the great dungeon of Undermountain. Some believe the
sharn to have imprisoned the phaerimm in the Buried Realms beneath the Great
Sand Sea, where they constantly guard against the efforts of the phaerimm to
shatter their magical prison.
Shield
Dwarves
Lawful
good shield dwarves are the prototypical dwarves. Found primarily in the western
and northern reaches of the upper Underdark, they have long since emigrated from
the ancient caverns of Shanatar in the south-west. The number of lost shield
dwarf holds far outstrips the number of extent today. Shield dwarves have solid
alliances with other good aligned races, particularly the svirfneblin.
Relationships with the duergar are uniformly hostile and often break out into
open conflict. Derro relations are even worse. Shield dwarves deeply hate
aboleth, Drow, illithids, kua-toa, and other slaving races. They trade with them
only reluctantly.
Skulks
Skulks
are a cowardly, chaotic evil race of humanoids with the chameleon-like ability
to blend into any background. Skulks resemble completely hairless humans. They
are elf-like in stature, with graceful limbs, soft facial features, and pink
eyes, but their ears are not pointed. Skulks are fairly common in the upper and
middle reaches of the Underdark beneath Calimshan, Ththyr, the Land of the
Lions, and the Lake of Steam. They are believed to be the descendants of human
slaves in the Drow City of Guallidurth who were led to freedom by an avatar of
Ibrandul, the Skulking God, and then transformed into their current state.
Svirfneblin
The
svirfneblin, also known as Deep Gnomes, are deep-dwelling neutral good gnomes.
Svirfneblin are slightly smaller than their rock gnome cousins, but their thin,
wiry, gnarled frames are just as strong. Svirfneblin have rock-coloured skin
ranging in hue from medium brown to brownish grey, and their eyes are grey. Male
svirfneblin are completely bald, while female deep gnomes have stringy grey
hair. Deep gnomes radiate ‘nondetection’, have superior infravision, and
posses natural detection abilities regarding stonework. Svirfneblin have some
amount of magic resistance. Many elite deep gnomes have skills with illusions,
while others can summon earth elementals to serve them.